Modified: default bail rate lowered to 60%. Fixed: stopped fighter drones and UFOs bailing. Fixed: 2 hour unclaimed explode wasn't working. Modified: increased wait time until explode to 6 hours (= 36 mins on SETA x10). Added: option to stop non-standard ships from bailing. Fixed: ReadText with "Extra" equipment damage option. Fixed: attempted relations fix to stop ships turning enemy upon claiming. Modified: allowed Orbital Weapon Platforms to be captured. Fixed: owned/docked ships of bailed carriers will undock and stay that way. Fixed: added exception to stop Khaak/Xenon big ships from ejecting crew. Fixed: added exceptions to stop various drones from bailing. Modified/fixed: added back bravado scanner, with option to disable in config menu. Modified/fixed: equipment damage formula for tradeable items didn't work as intended. Modified: bail rate and hull damage required use separate, configurable, factor. Modified/fixed: another effort to reduce NPC ships going red on claim. Added: German tranlation, thanks to ThalonMook. Added/modified: zero/negative destruct timeout means infinite. Added/modified: more (higher) selections for bail hull and rate factors. Fixed: issue with waits in signal script causing premature termination. Fixed: infinite loop bug calculating wares where wares could be negative. Modified/fixed: additional big ship astronauts of pirate ships will now have a proper name. ![]() Added: French translation, thanks to Emerson d'Anite. Fixed: missing entry in JSON text in French and German language files. Modified/fixed: handling fighters of bailed carriers. The same formula is used twice, once for probability of bailing, and again for hull percent at which the pilot bails at. Where: "factor" is bail rate or bail hull factor in the menu "bravado" is fight skill + aggression + morale.
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